A sequel, Crusader Kings III, was released on September 1, 2020. Have you ever felt as if After the End is a bit too serious or shallow? The Pagan religion appears for characters in the history files, representing pre-Christian Irish and pre-Isl… After the End Fanfork is a Crusader Kings 2 Mod based on the now discontinued mod "After the End". 2. However, if you can suggest ways of creating or inserting references in a clever fashion, please suggest so. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. Each sect gives characters a +1 and -1 modifier to a certain trait. Unfortunately, the Falling Star faith has no notable unique mechanics in-game but does have two general features: After the end:A ck2 mod Wikia is a FANDOM Games Community. The … Playing as a Pagan non-nomad offers a highly offensive, rapidly changing play-style. They largely rely on spending piety to raise groups of peasants and can hold rallies to boost piety gain. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. If you want to keep up with this mod's developments, please subscribe to our subreddit or check out our Paradox Forums thread. Meanwhile, Santa Ana in San Salvador is held by Sagrado Corazon adherents, Suchiapa in Textla Gutierrez is held by a member of the Uahomche faith, and Dangriga in Dzuluinicob is held by Rastafarians under the banner of the Caribbean Empire. The Falling Star faith is a Christian religion championed by the Miskito people in the post-Event world. Christianity is one of the 6 religious groups represented in Crusader Kings II, and the only group playable without paid expansions (though its mechanics are expanded by Sons of Abraham).. The faith is seperated into three sects of belief; Elder Lore, which is based off the teachings of H.P. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. I don't usually do CK2 stuff so it's a new thing for me, hope y'all enjoy it. While not the most fleshed out, I'm enjoying playing as a pirate (Brethren) king who constantly raids off the coast of weak Americanists. As of 2666, It is found along the eastern coasts of Honduras and Nicaragua mainly in the Kingdom of Moskitia. Still, despite their Christianization, the Moskito people held on to many animist indigenous traditions such as belief in divine dreams, strange omens, a fascination with the moon, and the concept of an impersonal 'Father' figure. The Empire is one of the youngest realms in game, having been founded in 2620 by the Marquess of Jamaica only 46 years before the game starts. Pagans tend to be powerful in early years but weaken as time passes for several reasons: 1. Their settings in New England are most likely responsible for the current predominance in the area (with a few who migrated further south, forming the Snowbirds). This is a fan-made wiki made for the documentation of the lore, religions, and mechanics found in the After the End mod. After the end:A ck2 mod Wikia is a FANDOM Games Community. This collection includes the main After the End Fan Fork mod, as well as the various portrait packs and music submod. After the End CK3 is not going to be a 1:1 copy or "port" of the Fan Fork, because that would be impossible anyway. Heresies are in parenthesis. Upon reformation, a holy order, known as the Freemasons, will become available to the Occultists. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. To remedy this, the modern Norse continue in the way of their Viking ancestors, raiding, pillaging, and conquering all who stand in their way. After the End - Wild Wild Wasteland For After the End v0.5f. Called 'Falling Star' after the traditional Moravian Star and the Moskitian theory of falling satellites and missiles during the Event, the religion became the chosen faith of the new Moskitian kings. As of 2666, It is found along the eastern coasts of Honduras and Nicaragua mainly in the Kingdom of Moskitia. The Christianization of the Miskito people occurred ages ago in the imperial period of the antediluvian world. However, stability is very low, and you have little control over your realm. Note: when a character converts to another religion, their children below 6 will also usually be converted. The religion is mainly derived from the practices of the antediluvian Moravian Church mixed with local Miskito animism. Empress Portia spent many years bringing much of the region together under her control, ruled from Kingston on the island of Jamaica, which to this day remains the capital of the Empire. @al-Sayyid I understand, but just from a logistical standpoint, with the main dev not around and a new game coming out, Ck2 is going to massively drop in player count. However, the longer the faith goes unreformed, the weaker it becomes. This was to prevent the game from crashing when nomads/tribals raze a holy site. The Occultists are a pagan religion, and can therefore be reformed the normal way. The project started in August 2014.The last version (0.9) was released in March 2017.Beginning of 2018 the mod creator announced that the mod was effectively on hiatus, and that the team would let other modders fork the project.A project named After the End Fan Fork is focusing on making the mod fully compatible with the current CK2 patch, incorporate new vanilla gameplay features from recent patches, and add entirely … After the Event, the Moskito people reformed the great Moskitian Kingdom and spread out across old Nicaragua and Honduras. The Occultists are a pagan religion, and can therefore be reformed the normal way. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. The head of the reformed faith, the "Supreme Orient", will always be the Theurge (priest) of Boston, and has the same abilities most heads of religion do. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. Literally meaning Dance in Honor of the Gods, Candomblé is highly focused on ritual music and dance, and shares many of it's other beliefs with Santeria, believing in a single god, Oludumaré, and many lesser spirits, Orishas. They are divided into three sects of worship; Elder Lore, Masonic Lore, and Lore of the Diabolical Pact. Pressure mounts from all sides as the world begins to be slowly be reclaimed by the reborn America. According to the detailed records of the Moskitian monarchy, the ancient kings of Moskitia were first evangelized by members of the Protestant Moravian Church from Old Europe. So what? Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. Crusader Kings II is a grand strategy game set in the Middle Ages, developed by Paradox Development Studio and published by Paradox Interactive as a sequel to Crusader Kings.The game was released on February 14, 2012. Following the royal family's conversion, the people of Moskitia readily adopted the religion. The religion is mainly derived from the practices of the antediluvian Moravian Church mixed with local Miskito animism. Because a majority of Tengri land belong to nomads, they have no temples in most of their holy sites, forcing the player to build them. This is the biggest brain mod I have yet to find. The Norse are Pagans centered in Pre-War Minnesota, Wisconsin, and the northern peninsula of Michigan, who believe that the Gods of their Norse ancestors struck down humanity because they had grown soft and weak. Holy Sites include settings from some of the Holy Texts and areas pertaining to them. CK3's scripting engine and hardcoded mechanics are so radically different from anything in CK2 that it's less a question of what we will keep and more a question of what we can salvage. Lovecraft or Stephen King. This is a directory to the various religions in After The End. Occultists are a group of pagans, generally considered by most to be unholy demon-worshipers. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. Lovecraft, Masonic Lore, based on the belief of a secret society with magic powers, and Lore of the Diabolical Pact, based on the belief that the ancestors only survived the Event because of this mysterious agreement. Notes: 1. After the End Fan Fork is a fan-made continuation of the original post-apocalyptic North America mod for Crusader Kings 2, After the End.. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. (Not individual cultures - culture groups.) Powerful regional despots on Cuba and Hispaniola and on scattered isla… https://ate-ck2.fandom.com/wiki/Falling_Star?oldid=4526. This wiki will collect the lore created by the users and the mod itself, allowing for an easy exploration of the mod's content for all players. Take your favorite fandoms with you and never miss a beat. After decades of conquest and consolidation, the Empress is now aging and unable to bear further children. Their holy sites are spread out across the continent, and only a powerful international movement can recover them. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. With them, they brought their unique Christian faith. Candomblé is an Afro-syncretic religion based on the practices of West African tribes mixed with the Catholic beliefs of Portuguese slavers. The head of the reformed faith, the "Supreme Orient", will always be the Theurge (priest) of Boston, and has the same abilities most heads of religion do. I've started playing the latest release of After the End and I'm already hooked.. Is there a personal favorite faction or religion to play as among those who enjoy this mod? The five historical pentarchs (baron-tier bishops of the historical episcopal sees) will always act as autocephalous patriarch of rulers in their respective de jure kingdom and other associated kingdoms: 1. While remaining steadfast to traditional Christian doctrines derived from the Moravian Church, the Moskitian form of Christianity also incorporated several indigenous aspects into its teachings. Upon reformation, a holy order, known as the Freemasons, will become available to the Occultists. This applies to events, religions, cultures, and everything that can be imagined. The Falling Star faith is a Christian religion championed by the Miskito people in the post-Event world. Play anywhere in North America, the Caribbean, or the northern coast of South America in the year 2666, centuries after a cataclysmic Event knocked human civilization back to the medieval era. The Occultist beliefs are formed from the few pieces of "Ancient Lore" that survived the Event, most likely including works by authors such as H.P. Fully compatible with CK2 Patch 2.8.1 and the Jade Dragon DLC. No After the End spinoff mods are canon, because the After the End universe does not have an official canon. 3. Added Judaism to AtE, along with a new heresy (Reform Judaism) and five playable Jewish characters in the Eastern US and Quebec. Note that you need the appropriate DLC for each portrait pack to function - check the individual pages for specific requirements. The Falling Star faith has five holy sites: As of 2666, only two of the holy sites (Ramas and Ahuas) are within the lands of the Falling Star faithful. This is a submod for the After the End Fan Fork which adds a few things to post-apocalyptic America: - the Marxian religion group, which venerates the Communist Manifesto. They are for the most part centered in New England with enclaves in Northern New Brunswick, parts of Cote Nord, and in Northern Alabama and Mississippi. Featuring over a thousand provinces, 47 different religions (most of which are unique to AtE), and 31 different culture groups. Since 2.4.1, when a temple that is designated a holy site is destroyed, the province becomes the holy site instead, but the value of the province for moral authority is reduced by half. While the base setting is the same, the mod has changed a lot, becoming very different from its predecessor. 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