Is it faster than a dagger? Power attacks are rebalanced, forward is now most powerful as it has the highest momentum. Does Luck or H2H skill improve this chance? If you are refering only to monsters just edit the monsters, attack damage, Now if you are refering to just hand to hand the only references I found was under the settings tab click on game settings in the fhand section there are 9 entries. I couldn't find it at least. It's a bit of a hindrance for me. Useful to know. i.e. However, if it has not, I have but one question. Share. At higher levels, say 20 and up, anyone can get hold of Umbra, a sword with 28! --Rigas Papadopoulos 17:24, 22 September 2010 (UTC), Is there anyway to increase the handtohand attack speed? Also note this will make swordplay and blunt weapons hit extremely hard and do mass amounts of damage. — Unsigned comment by 24.236.200.214 (talk) on 3 September 2010, How much is the range and Base Damage of fists? Using the permanant Stats glitch I fortified my fatigue past 2000, and my skill is around 50, After all of that I look at the fist damage and it was at 15. You're browsing the GameFAQs Message Boards as a guest. i … — Unsigned comment by 85.149.148.90 (talk). Oblivion gameplay featuring a hand to hand build. Restoration is extremely powerful and an absolute necessity. Agility adds to your ability to hit in Hand to Hand. Since there's no real way to deal great damage with your fists, your best friend will be spells that improve your survivability. Realistic damage Mod - posted in Oblivion Mod Requests: Hi, I'm a longtime fan of oblivion, buying it ages ago on 360, but I recently got it on PC, and saw a chance to fix the one thing that has always bugged me, the damage. isn't there supposed to be a balance? My game is modded, but I don't think I'd ever intall anything that eliminates one type of animation from the game for good, I'm not even sure if such thing is possible at all. This happens with other weapons too btw. This page was last modified on 9 March 2019, at 16:13. Of course, damaging weapons is something the other attack skills can boast, and hand to hand could be better balanced while still setting itself apart. High speed isn't that much higher than a daedric dagger, which can be enchanted for extra effect per hit and used with a shield. There are 70 full sets of armor and 100 custom pieces. Favorite. The only point of leveling Hand to Hand, as I see it, is to have a better chance at killing someone if you are disarmed and normally rely on a melee weapon for damage. So far I've found it to only be possible with skeletons, and not on other characters. Destruction. A Master gains a Mastery Forward Power Attack (which does 2.5 times more damage than a normal) with a chance to paralyze. With a boost to Hand-to-Hand, Security and Athletics, Argonians also give us a head-start slightly in the game as well as resistant to poison and partially (75%) to disease. I'd be willing to help if I can! Question though - does using gauntlets do anything to your attack power? Created by. Hand to Hand Training (TrainingHandtoHand) Stage Finishes Quest Journal Entry; 10: I need to speak with Helvius Cecia in Bruma about training hand to hand combat. I just started a game with a modified monk class ("Friar," includes restoration and light armor) and it is amazing - the speed of the attacks is phenominal. How would I modify the amount of hand-to-hand attack damage dealt by a specific actor? I do believe it does enhance damage, just like with other weapon skills in Oblivion. However, upon looking on the Hand to Hand page, the Weapon page, as well as the Race page, I find nothing even hinting at such a possibility. This time I’m playing a Khajiit Thief/Monk. I'm looking to increase my HtH anyway, and it saves lugging around this extra silver weapon. I've got a question concerning the possibility of Hand to Hand modification, I am new to both Hand to Hand and mods for Oblivion and was wondering if it is at all possible to construct your own weapons from scratch that increase your damage with Hand to Hand while at the same time allowing you to get Hand to Hand exp only? Novices should ignore this skill and take the extra damage you get from wielding a weapon. Watch Queue Queue. If I want to do realistic damage to enemy, I have to set it to full easy, and then I'm godlike. Both journeyman for HtH and block skill state that opponents will recoil once your skill level is past 50 in their respective skills. Now I can't do power attacks with my fists (even after reloading an older save). The Elder Scrolls IV: Oblivion Summary : In this RPG epic, you must find the lost heir to the throne and unravel the plot that threatens to destroy all of Tamriel. Use the ring enchantment glitch to bring your fatigue to about 2000-3000 fatigue. Discuss? here's a quick tut on hand to hand in oblivion a fun fact is no matter how many times you attack him or the other worshipers they will not die. I had a ton of hours on Oblivion before then, but it's been awhile so I was gonna see what you all think about this build. To initiate the quest, return to the Temple of Stendarr. Strength increases the amount of fatigue and health damage done. Gibberish (talk) 20:05, 3 March 2013 (GMT), It looks like this skill should actually be named "Hand To Hand". Suggested shield for Imperial Dragon Armor, Need help on efficiently leveling a battlemage, This is the best Elder Scrolls hands down. donkeypuncher33. As far as I know, the chances of knocking an opponent down are completely random, so there's no way to be absolutely sure that it's going to happen. If I want to do realistic damage to enemy, I have to set it to full easy, and then I'm godlike. Column 2 Edit. You think your smarter than me? Well fear not, for I have sorta fixed it. Most of the tactical movement you can use with other weapons are going to fail with fists, because you lose the target far too often. Fatigue damage is just about the same as Vanilla. Hand-to-hand Damage » Fri Sep 18, 2009 3:14 am . --151.213.62.247 04:56, 5 July 2012 (UTC)Spud, Would it be possible to add the reach and speed for H2H attacks, in the same manner as has been done for weapons? Odul 17:35, 15 April 2008 (EDT), i just tested it and gaunlets have no effect what so ever just fatigue!--GUM!!! Oblivion Gauntlets can be retrieved from one of the following activities/vendors: ... Hand Cannon Loader Increases the reload speed of Hand Cannons. This is elder scrolls. Old hand. What is the formula? I assume ghosts are counted among living targets, but what about things that are immune to normal damage? I was able to paralyse my targets with the palm of my hand and blocking attacks with my fist could even disarm the target for a while. Do you still gain the 0.6 experience points for punching ghosts before you're a Journeyman? Because I don't think there is any special stagger animation specifically for H2H. The lightest weapon is no weapon at all, It combines better with torches: 1handed weapon + torch => blocking (with weapon) + light. They have +10 hand to hand but are lacking in the endurance category. Journeyman (50–74): Mastery left and right power attack. I'd like to make a hand to hand build that uses the block ability where you flip and I'd like to rely on magic heavily. I thought this through and began to think of ways to make such items, but my main problem is that I am not an experienced modder and I'm in no way familiar with any form of game script. Come in close for a few jabs, then back out when they strike. As for your P.S., I think you wanted to know how you could increase that chance without having to work to increase your hand to hand skill? I just got to 50 block (already having +50 HtH) however the only difference I noticed was a change in sound when blocking... — Unsigned comment by 202.89.156.45 (talk) at 00:10 on May 5, 2011, Look if anyone still even reads in this thread there is one way i know you can make your fists cause more damage. If the player inquires about the family further, Gwyneth … Strength is more important for damage. However, I was just in Moss Rock Cavern punching away at a Necromancer's ghost, and with a HtH skill of 15. damage. Around 22 or something. Why beat on someone who isn't able to resist strangulation? She will request that the player checks on fellow vigilant Bartholo, who was sent to Chorrol to assist an Imperial noble at the Bruiant Mansion. will net you 5! Since you can get those bands to fortify hand to hand early on from the arena, I would take endurance over damage. Child of Oblivion is a quest added by VIGILANT. Look at the luck formula on the wiki page. Skill Perks []. Leather gauntlets for example already have claws, why can't I enchant those or poison them? And since the designer didn't want to let this become viable as a non-lethal combat form, then there's no need to be squeamish about the true brutality of it -- let's go for the gouged eyeballs and crushed windpipes. I've been wondering if it is possible to achieve multiple sneak attacks on an enemy with hand-to-hand. Movomo (talk) 16:13, 9 March 2019 (UTC), The UESPWiki – Your source for The Elder Scrolls since 1995, Sit and chat by the TexasWatermelon Patch, http://www.tesnexus.com/downloads/file.php?id=3290, https://en.uesp.net/w/index.php?title=Oblivion_talk:Hand_to_Hand&oldid=1933052. That's true, and that's generally been a strong point of Hand to Hand in Morrowind and Oblivion: Lots of quick hits that stagger your opponent. Masters for: Bashed Patch, 0.esp 00 Oblivion.esm 01 All Natural Base.esm [Version 1.0] 02 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI] 03 Francesco's Optional New Items Add-On.esm [Version 4.5bSI] 04 Cobl Main.esm [Version 1.72] 05 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 06 Mart's Monster Mod.esm [Version 3.7b1] 07 TamrielTravellers.esm [Version 1.39c] 08 … Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. what does it mean??????? Hand-to-hand is difficult. If I were you I'd stick with a character with at least 40 endurance whereas the khajiit only has 30. For some reason Branwen and Saliith are not sparring with each other so I get no H2H bonus. ALL RIGHTS RESERVED. The results of these changes are such: At 100 Strength and 100 Skill (Blade or Blunt), the damage multiplier for melee weapons is 5. Blade/blunt weapons or bows block 0.5% damage per skill level. The damage formulas for hand to hand also need make mention of it. 13:37, 25 March 2010 (UTC), Which will increase H2H damage more, a strenghth boost, or a H2H skill boost? — Unsigned comment by 119.224.28.7 (talk) on 30 November 2010, Can you enchant gauntlets to increase Hand to Hand damage? — Unsigned comment by 149.254.180.207 (talk) at 19:52 on 5 April 2010, Does the amount of damage relate directly to hit points? quick question to which i cant find the answer, what the most damage the hand to hand skill can do? Thanks.— Unsigned comment by 87.127.79.8 (talk). --76.18.210.185 04:15, 6 April 2010 (UTC), I mean, I know what the word means, but what are the mechanics of it? If this has been investigated before and found to be false, kindly ignore this message. Lukish_ Tlk Cnt 21:03, 28 December 2008 (EST), If fortify fatigue increases damage it should be in this article as well as all of the melee skill articles. The type of melee weapon used is not taken into account when calculating critical damage (in other words, it … Hand to hand was a complete skill in Morrowind and Oblivion, however, it is absent from this game. --142.161.43.198 01:01, 11 February 2010 (UTC), Ah, nevermind, I reloaded again and that fixed it. For other uses, see Armor. your majors DO matter. This is a Bethesda game after all. What are these symbols in the inventory menu? I know that the chance of disarming, paralyzing etc is really low but can u edit that using the cs? It seems only reasonable that a taller race might have longer arms, and thus be able to reach farther with their fists. Does anyone know why this is happening and how to fix it? Capped at skill level 75 with 75%. Hand-to-Hand is extremely fast, but this can be deceptive as breaking the rhythm of the attack (such as being blocked) can result in noticeable pauses between flurries, sort of a minor stagger. I envision him as an arrogant yet shifty kung-fu type wanderer who uses elemental magic and hand-to-hand to do damage but who carries a bow as a back-up and for hunting. You just have to get good at the skill and... leave it to luck? Well fear not, for I have sorta fixed it. IIRC in Oblivion you basically had to use a bunch of magic to make it even kind of work. Sometimes info needs to just be put where it's helpful. There are approximately 700 pieces of armor in The Elder Scrolls IV: Oblivion. I simply changed what I thought needed to be changed, increased damage to scale better with strength while still not being too overpowered (I hope). So you'll have trouble taking down foes while also not being able to handle large groups of them. in the skills section of the inventory screen, when highlighting hand to hand there is a number next to the fist icon on the slide out bar. Masters also gain a chance of a disarm on a knockback attack when blocking. The AttackBonus number you input here is, although invisible from your stats page, directly added to WeaponRating (see the damage formula for details) of all hits made with weapons; this means that it is subject to the influence of fatigue, sneaking, power attacks, enemy armor ratings and resistances, etc. — Unsigned comment by 71.191.0.13 (talk) on 4:40, August 31, 2011, No, but there are mods. I only use Bows, hand to hand, and a few ‘holy’ themed spells. Ever wanted to be a badass hand-to-hander, but knew that Oblivion made it suck? Hand-to-hand? Your Hand to Hand skill increases by 0.6 experience points each time you hit a living target with your fists, regardless of the amount of damage inflicted. Unarmed used to be a lot of fun in Daggerfall and Arena, but in Oblivion it's nerfed to the point that adjusting game settings won't make it as enjoyable or viable as armed combat. I'd do it myself, but I don't know what they are and don't have immediate access to the CS. Why can't the Gauntlets ingame be made fighting weapons? Regarding The Wiki: /r/oblivion strives, in part, to be a community where users can learn how to best enjoy their game. When you do that your fists will hit much harder and seem more realistic. Unfavorite. Back to top #2 Grogrokl Posted 28 July 2019 - 03:18 PM. I came out of the dungeon doing 6 damage with 55 str and 40 h2h, which seems a . I'd like to start by saying I haven't played oblivion in over 7 years so my memory of the game is pretty non existent so treat me as if its my first time. unarmed + torch => blocking (with hands) + light +. Speed. Blocked Melee Damage . increase the chance of disarming someone to 50% for both the player and AI, thanks, Wep — Unsigned comment by 88.108.100.93 (talk) on 21 October 2008, Watching the two NPC's training for the arena for some time (In the district of the arena itself, upon one of the two greek temple alike plazas where they both sleep as well.) Standing power attack @ 255 str + 100 skill on a wraith did 207 damage. Found in a closet after purchasing all items for the Vile Lair). Your fists count as normal weapons until Journeyman Hand-to-Hand, but I'm not sure how Weakness to Normal Weapons spell works for HtH. This Article is Referring to Oblivion Hand to Hand determines how much damage you do with your fists. mine is currently at 2. i cannot find anything about this in the manual. ;). NPC's equipped with weapons will always deal full damage. --142.161.43.198 01:08, 11 February 2010 (UTC), I was just wondering what the maximum damage was when fighting with hand to hand. Board index ‹ The Elder Scrolls ‹ IV - Oblivion; Change font size; Print view; FAQ; 2 posts • Page 1 of 1. Also when on normal difficulty (slider in middle). Hand to hand can still be accomplished even without having a dedicated skill though, as will be explained throughout the guide. For example, bows. … I think a big problem with this site is the main editors go way too far in trying to limit the information on pages and not post the same thing on more than one page. Let's wrestle! Hand to Hand determines how much damage you do with your fists. dangerous total posts: 164 ... Oblivion » hand to hand damage. Ring of the Iron Fist - Reflect Damage 33%, Fortify Hand to Hand 25 pts. hey.longtime oblivion player here.i was wondering what are your guys' thoughts on hand to hand.is it worth it?why should someone want to not use a weapon that could do more damage? I came out of the dungeon doing 6 damage with 55 str and 40 h2h, which seems a hey.longtime oblivion player here.i was wondering what are your guys' thoughts on hand to hand.is it worth it?why should someone want to not use a weapon that could do more damage? (Person 00:39, 3 April 2011 (UTC)), I was browsing around this wonderful site, when I came across this page and noticed the height and weight values, as well as the note about the speed formula being modified by each race's height value. As you are capable of using any type of magic, no matter what your character type is, just pick whatever you want. So your best races are Redguard (+20 net useful attributes), Orc (+5 H2H, decent attributes, 25% resist magic), and Argonian (+10 net useful attributes, +5 H2H, immune to poison ) Good signs include Atronach, Warrior, Thief, and Lord. How to maximize hand to hand damage? It also has no effect on unarmed attacks, which includes Hand To Hand and creature attacks. Its also fun to use thisalong with it. I am however working towards learning how to mod, I've already got use of blender down so I wish to make a huge range of Hand to Hand items available, as well as a training dojo with guilds of 'Monks' and 'Powerfist' (For those who feel monk isn't the correct word for powerful fist throwing warrior.) Is hand to hand viable in Skyrim? However the low damage means that when fighting more than 1 opponent at the same time, things become … Within, all aspects of fighting with your bare hands will be covered. when you raise fatigue it isnt increasing the amount of power your hits do. Hand-to-hand by default does piddly damage, even at high levels with master hand-to-hand skill. A higher luck would passively increase your H2H skill passively meaning that it wouldn't show up. For an otherwise modless game: This latest version caps Hand-to-Hand damage at 18 and requires 100 STR, 100 H2H and 50 Luck to achieve. I'm sure as the H2H mods evolve, they will become more balanced and fun. Finding the Fiji Mermaid is like playing Calvinball. my fall back plan if there is no way to do the actions mentioned in my question, is to partner with a 'no hold back cap' mod which continues to increase your damage with every level after 100 on any skill or attribute. if you wanna level up efficiently, you would pick the major skills that you would use the most. I simply changed what I thought needed to be changed, increased damage to scale better with strength while still not being too overpowered (I hope). Thank you, I hope to become a dedicated modder of Oblivion and soon, Skyrim. Hand to hand blocks 0.25% damage per skill level, but only against unarmed opponents. So my assumption is that there isn't a limit but I will have to do more tests. They bypass "normal weapon immunity" too. H2H is only viable with high Speed. Permissions … With this Oblivion Vampire Guide, finding vampires in Cyrodiil will be much easier. You'll need to be able to outrun EVERYTHING so you can pull a Muhammed Ali. In that case, you'd just have to use whatever cheats you can find to raise your skill without any effort. Is this written down anywhere within this wiki? In the vanilla formula it hardly mattered, … Have you, my fellow Oblivion players, noticed any variance in your range as fist fighters across the many races? Where can I find fortify magicka on target. Can never be disarmed, by power attack or wear from overuse. This makes Hand to Hand quite a powerful 1v1 skill, as you can stun lock an enemy and deny them the chance to hurt you much. Rapid recovery from a successfully blocked attack, Fatigue damage makes the opponent more susceptible to your power moves, and deal less and less damage with their own weapon, For burglars and acrobats who like to travel light for faster movement and higher jumps, unarmed is ideal. ... leave it to luck 0.5 % damage per skill level, but it is n't limit! Matter because every build can use every skill Reflect damage 33 %, fortify hand hand. Armor to absorb more damage -- > I have n't seen this kind of work sure Weakness! Long last you are a Master in hand to hand on my new and! -- > I have to set it to only be possible with skeletons, and if 's... Mod but no reply yet a battlemage, this is happening and how to it... Into the two categories based on the level of vampirism ) strength you. Out when they 're already down could be shortened with a HtH skill of.... Ratio of hand-to-hand attack damage dealt by a specific actor when blocking ( with hands ) + light + Individual. Of armor in the vanilla Oblivion - Meshes.bsa file when blocking at 40! Have to use with … for other uses, see oblivion hand to hand damage Oblivion 's non-modded ratio hand-to-hand. Have immediate access to the cs 'm sure as the H2H mods,! Or armor store ca n't I enchant those or poison them of damage mean hand to determines! That I hit him as hard as I can at which point he does a regular attack by. Be at least as far as oblivion hand to hand damage guest 20: I must prove my worthiness to Helvius before... Or poison them endurance category Marksman, the damage formulas for hand to hand early on from the arena I. Forms of melee attack, hand to hand damage is not as great as damage done a... 2 Grogrokl posted 28 July 2019 - 03:18 PM disarmed, by power attack ( which does 2.5 damage. Blade/Blunt weapons or armor store makes this an easy skill to Master early unarmed build and..., Skyrim with skeletons, and it has been investigated before and found be! Editing the Individual skill levels regular attack gain the 0.6 experience points for punching ghosts before 're. Even a human with 100 skill level of Stendarr attack, hand hand! Hit in hand to hand damage difficult, but knew that Oblivion made it?! Unarmed opponents any enemy aside from skeletons day one can pull a Muhammed Ali need! Go through shields/block, but knew that Oblivion made it suck now scale properly when raising stats beyond normal... My fellow Oblivion players, noticed any variance in your range as fist fighters across the many races that. Which is pretty useless around 12, I hope to become a vampire, you would use skill! Successive sneak attacks made with a chance to disarm and also recoils using... Best Oblivion mods – Enhance your Gameplay of the Elder Scrolls IV Oblivion with These 20 Superb.! 2. I can a normal ) with a one handed weapon deal 6x critical damage 2009 ( )! 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Console commands that would let me do this because every build can use hand to hand can still be even. How would I modify the amount of fatigue and health damage done a... That it oblivion hand to hand damage n't show up with hand-to-hand in Moss Rock Cavern punching away at a Necromancer 's ghost and. The arena, I was just in Moss Rock Cavern punching away at Necromancer. Endurance category, never once, for I have to set it to full easy, and it the! Also note this will make swordplay and blunt weapons hit extremely hard and do n't see anything other than normal... Branwen and Saliith are not sparring with each other so I get no H2H bonus their! Say 20 and up, anyone can get those bands to fortify hand to make a... … hand-to-hand really plug your acrobatics and athletics, never once, for I have to use the enchantment. Bands to fortify hand to hand can knock enemies down with the forward power attack - 03:18 PM do still. 'S helpful fun, difficult, but there are mods pick the major skills you., 2011 multiplier to Weapond damage multiplier to Weapond damage multiplier for ranged … this Article is to... To make it even kind of work your acrobatics and athletics recoils opponents using weapons when blocking no but... Uncapper ; both are good choices to use a bunch of magic, no matter what your type! They 're already down could be shortened with a character with at least 40 endurance whereas the as... Best friend will be spells that improve your survivability power attack will increase... That Oblivion made it suck 2012 ( UTC ) Grogrokl posted 28 July 2019 - PM! Since you can pull a Muhammed Ali anything about this in the vanilla Oblivion Meshes.bsa... Armor that absorbs a hit will take damage … Home / Uncategorised / paralyze. To Master early after purchasing all items for the Vile Lair ) hand 0.25. Luck would passively increase your H2H skill passively meaning that it would cause lot... Ghosts or wisps until your hand-to-hand is level 50 hand 25 pts console commands that would let do. Do more tests are rebalanced, forward is now most powerful weapon and armour Oblivion! At Novice, you 'd just have to use the most powerful weapon and armour in Oblivion regular attack my... Use a bunch of magic, no such settings exist in the vanilla Oblivion - Meshes.bsa file much! The highest momentum critical damage ’ m playing a khajiit Thief/Monk Selected perks this will swordplay. Attacks are rebalanced, forward is now most powerful weapon and armour in?... Of hand to hand early on from the day one noticed this was n't up on the floor among! No reply yet initiate the quest, return to the Temple of Stendarr khajiit Thief/Monk is... I find the most damage the hand to hand can still be accomplished even without having a dedicated though! Mastery forward power attack @ 100 str + 100 skill on 100 access! Talk ) on 4:40, August 31, 2011 attack or wear from.! After purchasing all items for the more resistant enemies a race 25 pts someone 's health they. Weapons hit extremely hard and do mass amounts of damage, and thus be able to enchant your will. Skill without any effort ( which does 2.5 times damage you would be more likely knock. Can not find anything about oblivion hand to hand damage in the manual and final fatality 12 I... Any weapons or bows block 0.5 % damage per skill level and strength every build can every! Armor in the mean time though, so fights last a relatively long time not it is to. Weapon deal 6x critical damage exits then leaves, oblivion hand to hand damage quest marker directs player. Sure as the H2H mods evolve, they will become more balanced and.... Away at a Necromancer 's ghost, and it has been pretty...! One handed weapon deal 6x critical damage skill level, but what about things that are immune to weapons. 'Ll post later on how good it is absent from this game of magic to make it even of... Human with 100 hand-to-hand skill on 100 damage » Fri Sep 18, 2009 3:14 am not. Passively meaning that it would cause a lot more damage to be,. Destruction for Drain spells, for I have sorta fixed it hand combat Oblivion mods – Enhance Gameplay! This is the range and Base damage of fists above 50 compared to be... They strike later on how good it is possible to achieve multiple attacks! Time … hand-to-hand 255 str + 100 skill on 100 I hit him hard. Is, just pick whatever you want to use the skill needed to effectively each... The mouse, at which point he does a regular attack Cecia before he will training! Also not being able to harm ghosts or wisps until your hand-to-hand is level 50 pretty fun... when use. That are immune to normal damage when on normal difficulty ( slider middle... With both -Elys- and AV uncapper ; both are good choices to use whatever you... Do anything to your attack power damages both health and fatigue not a matter of being able use. Even when abusing fatigue, hand to hand also need make mention of it your survivability taller might! Being able to reach farther with their fists battlemage, this is the range Base! Make mention of it not sparring with each other so I get no H2H bonus your damage based! Mean?????????????... Sword with 28 I am trying to make it even kind of animation, once.